Sketching & Research

Concept Art 1

Concept Art 2

For the pre-fight cutscene, I incorporated UI elements to enhance intuitiveness. Concept Art 1 includes sketches for the numbers, ensuring they match the overall aesthetic, while Concept Art 2 displays health and combat options with varying quantities for players. The order from oldest to newest; Concept Art 1 and Concept Art 2.

Final Draft Typography

I based the assets on the Robo Alien character design, using numbers that reflect the alien's colors and stretched limbs. The health bars are color-coded to align with each alien's scheme, with rings representing the bars. At the bottom, combat options for attack, block, and switching between foregrounds are displayed for both players. I’m pleased with the outcome, as it adds unique, cohesive depth to the trailer.