Sketching & Research
Front View
Rear View
Side (Overhead) View
Side View
Fighting Stance
This is the first character design for a fighting game concept inspired by Afro-futurism, developed after finishing Swerve Hurdle. Set in a space-themed world with aliens, I created a bio-mechanical character with stretchy limbs and unique, non-Earthly features to step outside my comfort zone and craft something otherworldly. The order from oldest to newest; Front View, Side View, Side (Overhead) View, Side View, and Fight Pose.
Developmental Process
Line Art
Base Color
Detailing
This is the first character design for a fighting game I'm developing after Swerve Hurdle. Inspired by Afro-futurism, I created a space-themed world with aliens, designing a bio-mechanical alien with stretchy limbs and unique features for a futuristic feel. The order from oldest to newest; Line Art, Base Color, and Detailing.
Character Design Sheet
I created this character design sheet for 3D animation, offering full perspectives for modeling with image planes. The sequence includes front, side, rear views, and fighting stance line art to guide the 3D modeling process and ensure accurate proportions and design.
Modeling
Model Video Preview
Base Model w/o Rig
Base Model w/ Rig
Wireframe w/ Base Model
Wireframe w/o Base Model
This overview demonstrates the geometry, textures, and 2D-to-3D implementation through the Model Video Preview, Base Model w/0 Rig, Base Model w/ Rig, Wireframe w/ Base Model, and Wireframe w/0 Base Model. These elements visualize the character's structure, showcasing the transition from concept to 3D model and ensuring design consistency throughout development.