Research
I researched track stadiums to understand their core components and designed the poles abstractly in terms of size, placement, and color to maintain cohesion with the world.
First Draft Models
Model Preview
Render
I initially designed the poles with color variations to keep the player's attention in Swerve Hurdle. However, upon reflection, I realized they added unnecessary clutter, particularly on a smartphone screen. The order from oldest to newest; Model Preview and Render.
Stadium Assets Models
Models Video Preview
Track
Stadium
Bleachers
Pole
This overview showcases the geometry, textures, and 2D-to-3D implementation, featuring the Model Video Preview, Base Model w/ Base Wireframe, and Wireframe w/o Base Model. The order from oldest to newest; Track, Stadium, Bleachers, and Pole.
Final Render
After discussing with my partner, I redesigned the environment to make the poles more practical by adding bleachers, track numbers, and purposeful pole placement. The 1-2-3 markings help players easily identify where to switch lanes. I’m satisfied with the change, as it makes the design more recognizable as a track.