Sketching & Research

First Draft

Headshot Drafts

Outfit Drafts

Shoe Drafts

Final Design Draft

This is the second character design for a fighting game concept I’ve developed after Swerve Hurdle. Inspired by the Brasília Cathedral's shape and runway fashion, I aimed for a female character with runway model proportions to showcase a stylish dress. Incorporating fall runway trends in colors, patterns, and materials, I reimagined her as a bounty hunter from Earth traveling to another galaxy, blending high-fashion aesthetics with a dynamic, action-packed persona. The order from oldest to newest; First Draft, Headshot Drafts, Outfits Draft, Shoe Drafts, and Final Design Draft.

Development Process

Line Art

Base Color

Detailing/Completion

I chose a brown, black, and grey color scheme to reflect her morally ambiguous personality: brown for reliability and nature, grey for elegance and ambiguity as a bounty hunter, and black for power and mystery. I’m pleased with the design, as refining it through research on women’s fashion and anatomy helped create a more cohesive and dynamic character. The order from oldest to newest; Line Art, Base Color, and Detailing/Completion.