This semester-long assignment, divided into phases, focused on creating an immersive game experience. I chose a psych ward setting to explore conflict and genre, while refining my technical skills through realistic design.
Context
Level Design
Maze Map
Perspective Grid
The 8x8 Maze Map was used to design the Psych Ward level, creating an eerie environment that keeps players feeling anxious while searching for collectibles. The Perspective Grid offered a 3D view, helping visualize depth across the different levels of Psych Ward Escape. The order from oldest to newest; Maze Map and Perspective Grid.
Model Assets
Unity Settings
Reflection Probe
Environment
Post-Processing
These settings enhanced the immersion in Psych Ward Escape. Reflection Probe added realistic reflections through light intensity, Environment introduced fog for added mystery, and Post-Processing refined the first-person perspective with a dark tint and grain. The order from oldest to newest; Reflection Probe, Environment, and Post-Processing.
Gameplay Footage
Psych Ward Escape is one of my strongest projects, showcasing my technical skills in art and game design, particularly in creating grounded, realistic immersion.